. While introduced earlier, Gingerbread optimized its performance, allowing developers to move beyond simple 2D sprites to more complex 3D environments. Impact on Visuals
Screen resolutions ranged from 320×240 to 800×480. Many games letterboxed or stretched incorrectly. Some Qualcomm-only games (e.g., Riptide GP ) failed on Tegra 2 devices. Android 2.3.3 Games