: Resolved crashes occurring on Steam builds when the Steam API failed to initialize and reworked several cut-scenes to prevent glitches.
Beyond combat, Update 1.0.6 (and the closely paired 1.0.1) introduced several features that players felt should have been there at launch:
Update 1.06 was rushed as a "high-priority stability release," and based on the file size (approx. 1.2GB), it replaces several core engine files rather than just tweaking numbers. bloomtown a different story nspupdate 106 fixed
: Addresses a potential softlock that occurred if players pressed specific button combinations during cutscenes.
Fixed issues where certain controllers and gamepads were not recognized by the game. : Resolved crashes occurring on Steam builds when
This query often appears in the context of "scene" releases or homebrew communities. In these spaces, a "fixed" release is a badge of honor. It implies that a previous release (perhaps a "proper" release or an earlier update) had issues, and this specific file is the solution. It is a line in the sand: Do not play version 1.0.2; play 1.0.6. It is fixed.
: To stop battles from feeling like a "slog," the developers have completely erased the Evasion stat for demons. Better Accuracy : Addresses a potential softlock that occurred if
Prior to this update, players on Switch experienced several blockers. v1.0.6 directly targets: