: Early versions on Switch were criticized for low frame rates (often below 30 FPS) and sluggish input responsiveness compared to other platforms.

For three weeks, we’d been mopping up the remnants of the Red Falcon cell on South Galuga. The jungle still hummed with corrupted alien bio-structures. And our HUDs? They kept showing friendly fire warnings when we pointed our weapons at shadows.

Why does this matter to the player experience? Contra is a game of "tells." Enemies spawn at specific intervals; bosses have attack patterns that must be memorized. If the frame rate fluctuates, the player’s internal clock is disrupted. A stutter at the wrong moment can make a dodge impossible.

Local co-op for up to 4 players (in Challenge Mode) is more stable than ever.