The DOOM 2016 Alpha PC game showcased several key gameplay mechanics that would make it into the final product:
For the average player, the Alpha was janky. Textures streamed in slowly. The HUD was placeholder grey. The Super Shotgun had a comically slow reload. But for those in the know, it was a treasure trove.
For those looking to revisit the history of the franchise or play the finalized version, it is available through major retailers:
The primary aim was to stress-test multiplayer servers and back-end infrastructure under real-world conditions on PC, PS4, and Xbox One. The Role of "nosTEAM" in Game Distribution