Every weekend, the event would show as "Locked" despite the correct date and internet connection.
: A critical bug that broke the salvaging of blueprints (preventing them from giving XP) has been resolved. Optimization has also "fixed" significant inventory lag by introducing mass salvage selection.
: To prevent new cooks from being "overpowered," developers converted item-specific profit multipliers to "All Profit" modifiers, benefiting the entire kitchen staff.
: Specific bugs where events incorrectly displayed as "completed" or showed wrong reward counts were addressed in the 1.8.x and 1.9.x cycles. 3. Strategic "Fixed" Builds (The Meta)
Every weekend, the event would show as "Locked" despite the correct date and internet connection.
: A critical bug that broke the salvaging of blueprints (preventing them from giving XP) has been resolved. Optimization has also "fixed" significant inventory lag by introducing mass salvage selection. eatventure fixed
: To prevent new cooks from being "overpowered," developers converted item-specific profit multipliers to "All Profit" modifiers, benefiting the entire kitchen staff. Every weekend, the event would show as "Locked"
: Specific bugs where events incorrectly displayed as "completed" or showed wrong reward counts were addressed in the 1.8.x and 1.9.x cycles. 3. Strategic "Fixed" Builds (The Meta) eatventure fixed