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Every weekend, the event would show as "Locked" despite the correct date and internet connection.

: A critical bug that broke the salvaging of blueprints (preventing them from giving XP) has been resolved. Optimization has also "fixed" significant inventory lag by introducing mass salvage selection.

: To prevent new cooks from being "overpowered," developers converted item-specific profit multipliers to "All Profit" modifiers, benefiting the entire kitchen staff.

: Specific bugs where events incorrectly displayed as "completed" or showed wrong reward counts were addressed in the 1.8.x and 1.9.x cycles. 3. Strategic "Fixed" Builds (The Meta)

Eatventure Fixed [exclusive]

Every weekend, the event would show as "Locked" despite the correct date and internet connection.

: A critical bug that broke the salvaging of blueprints (preventing them from giving XP) has been resolved. Optimization has also "fixed" significant inventory lag by introducing mass salvage selection. eatventure fixed

: To prevent new cooks from being "overpowered," developers converted item-specific profit multipliers to "All Profit" modifiers, benefiting the entire kitchen staff. Every weekend, the event would show as "Locked"

: Specific bugs where events incorrectly displayed as "completed" or showed wrong reward counts were addressed in the 1.8.x and 1.9.x cycles. 3. Strategic "Fixed" Builds (The Meta) eatventure fixed