If you are running a game on Linux (via Proton/Wine) or using DXVK on Windows to convert DirectX to Vulkan, you may run into chain-loading issues.

A DLL is a shared library file format used in Windows. DLLs contain compiled code that can be used by multiple programs at the same time, promoting code reuse.

This DLL acts as the bridge between your game’s renderer and AMD’s FSR 2 algorithm. It contains: