And remember: In the Goblin Dungeon, the only thing more dangerous than the monsters is the goblin standing right behind you.
| Area | Status | Notes | |------|--------|-------| | Core Movement (Player) | In Progress | Basic movement implemented; collision refinement pending | | Combat Mechanics | In Progress | Melee attack logic added; enemy AI in early iteration | | Goblin AI | Planned | Basic patrol and chase states to be implemented | | Environment Assets | In Progress | Blockout phase complete; final art pending | | UI – Main Menu | Completed | Functional but placeholder assets in use | Goblin Dungeon -Ongoing- - Version- 0.1
Below is a structured template tailored for a game at this stage. Goblin Dungeon: Project Documentation (v0.1) 1. Project Overview Goblin Dungeon 0.1 (Ongoing) (e.g., Dungeon Crawler, Idle Simulation, or Roguelike) And remember: In the Goblin Dungeon, the only
A large, smoky cavern where the Chieftain sits on a throne of stolen crates. Dynamic Element: Project Overview Goblin Dungeon 0
In its current , the game focuses on traditional RPG exploration within a digital, text-driven environment: