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Back in the mid-to-late 2000s, most mobile games were developed for a 240x320 portrait screen. When Nokia introduced the "nHD" 640x360 resolution, it offered exactly four times the pixels of a standard QVGA screen. This allowed for: java games 640x360
pushed the limits of what JAR files could do, offering cinematic cutscenes and surprisingly fluid animations that dwarfed their 240x320 predecessors. The Community & "Jar" Hunting Would you like more information on a specific