Lossless Scaling -lsfg 3-
Previous iterations (LSFG 1/2) were prone to "ghosting" (trailing artifacts) and visual jitter, particularly around fast-moving UI elements or complex particle effects. LSFG 3 introduces:
Previous iterations (LSFG 1/2) were prone to "ghosting" (trailing artifacts) and visual jitter, particularly around fast-moving UI elements or complex particle effects. LSFG 3 introduces: