Unreal Engine sample projects
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using C++ and Blueprint
developed for prototyping and reference
all projects are free to try and Please send me feedback..
- Using widgets as health bar and changing it based on player collision in 3 methods
- Custom property of item on stage
- Blueprint only
Using:
collision detection, widgets, material parameters, timeline component, blueprint functions
The most profound social topic linked to Mary Tachibana is the death of her son, , a rising star who passed away from a heart condition. The tragedy transformed public perception.
Mary Tachibana represents a quiet rebellion. She refuses to play the victim. She refuses to rush into marriage just to fix her image. She simply lives. And in a culture that loves to label women, that act of simply living is the most radical thing she can do. The most profound social topic linked to Mary
Mary Tachibana is attractive, financially independent, well-traveled, and emotionally experienced. In the dating market, those are assets, not liabilities. The fact that she dated someone a decade ago and it didn’t work out does not diminish her value. She refuses to play the victim
Tachibana has successfully leveraged her celebrity status to move into mainstream social and creative spaces. And in a culture that loves to label
After Dhani was imprisoned (in a separate legal case involving a car accident), Mary took a more active role in managing her children’s careers and personal lives. This led to accusations from Dhani’s camp that she was "controlling" the children against their father. Mary’s response highlighted a broader social issue:
While details about Mary Tachibana's early life are scarce, it is known that she gained prominence through her associations with well-known celebrities. Her rise to fame can be attributed to her connections with influential figures in the entertainment industry, which have led to her being mentioned in various celebrity news outlets and social media platforms.
- Using collision scenarios, each as separate map with similar Blueprint and C++ approach
- Search and find properties on collision actor with C++
- 6 maps
- C++ and Blueprint
Using:
C++ : TFieldIterator
Blueprint: TextRender, SpotLight
- Using GameInstance to save total score on map change (between levels)
- Using HUD class and communicate with GameMode on score/pick-item
- Display image and number of picked up items in widget (3 different items)
- Use Sequencer on change map
- Spawn Emitter
- GameMode communications on game logic and data flow
- Custom FBX object made by Blender and 3 imported images for widget
- Blueprint only
Using:
GameInstance, GameMode, HUD, Widget, Sequencer, Emitter, Collision detection, Map/Level change
- Spawn destroyable objects based on box boundary
- Customisable features
- C++ only
Using:
RandomPointInBoundingBox, SpawnActor, Collision detection
- Communication with GameMode for data flow control between independent stage objects
- Blueprint only
Using:
Widget, Font Material, GameMode, Collision detection
- Having 4 different approaches of AI on character by using AI Controler
- Blueprint only
Using:
AI Controller, Behaviour Tree, Blackboard, BTT Task , GameMode communication on collision detection
- Drag and Drop by using F key
- Simple game prototype
- Communication with GameMode for game logics
- Blueprint only
Using:
Drag and Drop functionality, Physic Handler, Widget, GameMode , Collision handling