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Morph Target Animation New __exclusive__ File

Perhaps the most publicized breakthrough. MetaHuman Animator captures an actor's face with an iPhone or stereo headset camera, then generates over 300 high-fidelity morph target weights per frame. The "new" part isn't the capture—it's the inside Unreal Engine. The system uses a neural network to infer morph weights from video input at 90fps, then blends the corresponding morphs on a high-resolution MetaHuman mesh. The latency from facial movement to morph-driven pixel is under 20ms.

While commonly used for facial rigging (smiles, blinks), applying this technique to —such as tails, tentacles, cables, ribbons, or extended machinery—presents unique technical challenges and advantages over standard Skeletal Mesh animation. morph target animation new