Multiversus - Frame Data |verified|
| Term | What It Means | Example | |------|---------------|---------| | | Frames before hitbox appears | 6-frame jab = hits on frame 6 | | Active | Frames attack can hit | Multi-hit moves have longer active windows | | Recovery | Frames after whiff before you act | High recovery = easily punished | | On-Hit | Advantage after hitting enemy | +12 means you act 12 frames before opponent | | On-Block | Advantage when enemy blocks | -5 or worse = opponent can punish | | Jab | Grounded neutral attack | Universal 5-8f startup for most | | Dodge Cancel Window | Earliest frame you can dodge out of an attack | Critical for combos & safety |
, "Whiff Punishment" was the ultimate ghost story. It meant that if you swung and missed, your Ending Lag Multiversus Frame Data
Understanding MultiVersus Frame Data: A Competitive Primer Frame data in MultiVersus | Term | What It Means | Example
