In the Ostriv editor, every entity is defined as an Object . The editor utilizes a hierarchical inheritance system:
Let’s say you built 10 chicken coops, but your population is 300. Flour production is slow. Instead of waiting for the harvest, open the editor and multiply your wheat stores by 5. Then, multiply your flour by 5. This allows you to test the baking chain (oven to tavern) without waiting 3 in-game years for crops to rotate. ostriv resource editor
: Options are available to save your resource charts manually or automatically upon exiting the tool. Experimental Tools In the Ostriv editor, every entity is defined as an Object
Developer notes (for contributors)