Project Zomboid V395 |top| -

| Feature | Project Zomboid v395 (Stable) | Build 42 (Unstable) | | :--- | :--- | :--- | | | High FPS, rare stutters. | Experimental; lower FPS in dense forests. | | Bugs | Nearly zero critical bugs. | Known crafting menu glitches; falling through floors. | | Zombie AI | Predictable, smart, line-of-sight based. | "Wandering" hordes (new), sometimes erratic. | | Crafting | Basic crafting (weapons, walls, food). | Extreme crafting (pottery, masonry, blacksmithing). | | NPCs | None (Animals are just environmental). | Animals (Cows, sheep) - No human NPCs yet. | | Multiplayer | Perfect sync. 64+ players stable. | Currently disabled or broken in unstable. |

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Version 395/Build 41 was a game-changer for the combat system. Previously, combat was a static numbers game. Now, it is visceral and weighty. | Feature | Project Zomboid v395 (Stable) |

: Revitalized how sleep fatigue works in-game. | Known crafting menu glitches; falling through floors

: Introduced the ability to dig graves with a shovel to bury up to five corpses, helping manage the "unpleasantness" of rotting piles. Memory Upgrades : Java heap max size was increased to

Version 39.5 also saw the expansion of the map to include the March Ridge and the outskirts of