The shader, developed by Pascal Gilcher (also known as Marty McFly), is a highly popular post-processing effect used with ReShade to simulate realistic lighting in games that don't natively support ray tracing.
The RTGI 0.36.1 shader by Pascal Gilcher brings path-traced lighting, ambient occlusion, and advanced bounce lighting to PC games. This version focuses on refined, flicker-free denoising and efficient, realistic lighting, available exclusively through the developer's Patreon page. Learn more and support the development of RTGI on Patreon. reshade rtgi 0361 full
One fateful night, Kael and the RTGI Crew gathered around a high-performance gaming rig, ready to test the 0361 build. As they booted up the software, the room was bathed in an eerie, pulsing glow. The team's excitement turned to awe as the ReShade RTGI environment sprang to life, rendering a stunning, photorealistic landscape that seemed to shift and evolve before their very eyes. The shader, developed by Pascal Gilcher (also known