Users trying to mod Stage 3 often extract an .arc file, which defaults to the name loadresource.arc . When they try to inject a texture (like a high-res outfit), the game crashes or the texture does not appear. The user searches for a "fix" for "3 22," thinking it is a specific file error, when the actual issue is incorrect file naming or placement .
You have the (which includes all DLC and patches), but you installed a mod created for the original Games for Windows Live (GFWL) version (version 1.0). The file structure of the ImageArchive changed slightly between these versions. The mod looks for resource ID 1024, but Steam version has moved it to ID 2048. The loader fails at position 3.22.
(or the specific file named in your error) is present in that folder.