Resident Evil Afterlife 2010 Exclusive [portable]

Resident Evil Afterlife 2010 Exclusive [portable]

Unlike the "pop-out" gimmicks of the 1980s, Afterlife used depth. Anderson framed every shot like a first-person shooter corridor. The most exclusive technical feature was the —a high-speed camera rig that allowed for 1,000 frames-per-second capture in native 3D.