Roblox Toy Defense Script — Work [portable]

-- Function to shoot toys local function shootToy(toy) local projectile = Instance.new("Part") projectile.Parent = game.Workspace projectile.CFrame = turret.CFrame projectile.Velocity = (toy.Position - turret.Position).Unit * projectileSpeed projectile.Touched:Connect(function(hit) if hit == toy then toy:Destroy() projectile:Destroy() end end) end

-- ToyDefense Script

-- Projectile settings local projectileSpeed = 50 roblox toy defense script work

Thanks in advance.

-- Main game loop RunService.RenderStepped:Connect(function() -- Example: spawn enemies at intervals if #game.Workspace:GetChildren() < 10 then spawnEnemy() end end) -- Function to shoot toys local function shootToy(toy)