v0.4 introduces a limited-time system where players must choose which guests to interact with before the ceremony begins, directly impacting the final act. Inventory Logic:
. This version marks a significant pivot from early mechanical prototypes to a content-heavy alpha stage, focusing on the expansion of the "Ceremony" arc and the refinement of character-driven branching. 1. Executive Overview Current State: v0.4 Alpha (Stable Build) Primary Objective:
v0.4 introduces a limited-time system where players must choose which guests to interact with before the ceremony begins, directly impacting the final act. Inventory Logic:
. This version marks a significant pivot from early mechanical prototypes to a content-heavy alpha stage, focusing on the expansion of the "Ceremony" arc and the refinement of character-driven branching. 1. Executive Overview Current State: v0.4 Alpha (Stable Build) Primary Objective: