Unreal Engine sample projects
- - ----------- - -
using C++ and Blueprint
developed for prototyping and reference
all projects are free to try and Please send me feedback..
- Using widgets as health bar and changing it based on player collision in 3 methods
- Custom property of item on stage
- Blueprint only
Using:
collision detection, widgets, material parameters, timeline component, blueprint functions
: Most videos with this title are screen recordings of OmeTV sessions where users encounter women willing to engage in suggestive behavior. They are typically circulated on platforms like Twitter (X), Telegram, or YouTube. Security Risk : Links associated with "VCS OmeTV" are frequently used for phishing and malware
: A vulgar slang term (short for toket brutal ) used to describe women with large breasts. vcs sama cewek tobrut di ome tv hoki seumur hidup nih link
: When sharing links, especially on public platforms, it's crucial to ensure they're safe and appropriate for the audience. Always verify the content of a link and consider the potential impact on those who might click on it. : Most videos with this title are screen
In the vast expanse of online social interactions, a peculiar phenomenon has emerged, captivating the attention of many. The phrase "VCS sama cewek tobrut di Ome TV hoki seumur hidup nih link" roughly translates to "Video call with a random girl on Ome TV, a lifetime of luck with this link." This statement has sparked curiosity, and it's essential to delve into the context and implications of such interactions. : When sharing links, especially on public platforms,
- Using collision scenarios, each as separate map with similar Blueprint and C++ approach
- Search and find properties on collision actor with C++
- 6 maps
- C++ and Blueprint
Using:
C++ : TFieldIterator
Blueprint: TextRender, SpotLight
- Using GameInstance to save total score on map change (between levels)
- Using HUD class and communicate with GameMode on score/pick-item
- Display image and number of picked up items in widget (3 different items)
- Use Sequencer on change map
- Spawn Emitter
- GameMode communications on game logic and data flow
- Custom FBX object made by Blender and 3 imported images for widget
- Blueprint only
Using:
GameInstance, GameMode, HUD, Widget, Sequencer, Emitter, Collision detection, Map/Level change
- Spawn destroyable objects based on box boundary
- Customisable features
- C++ only
Using:
RandomPointInBoundingBox, SpawnActor, Collision detection
- Communication with GameMode for data flow control between independent stage objects
- Blueprint only
Using:
Widget, Font Material, GameMode, Collision detection
- Having 4 different approaches of AI on character by using AI Controler
- Blueprint only
Using:
AI Controller, Behaviour Tree, Blackboard, BTT Task , GameMode communication on collision detection
- Drag and Drop by using F key
- Simple game prototype
- Communication with GameMode for game logics
- Blueprint only
Using:
Drag and Drop functionality, Physic Handler, Widget, GameMode , Collision handling