It tracks how many times a player triggers a RemoteEvent. If a player exceeds a logical limit (e.g., 50 requests per second), the script automatically kicks them.
-- Server-side: limit parts created by a specific action local PARTS_PER_PLAYER = 200
: Many developers share specific fixes for this, such as the Anti Tool Crash resource found on the Developer Forum | Roblox. 3. Fighting Script Exhaustion
-- Configuration (tune per game) local CONFIG = tickInterval = 1/20, -- check interval (seconds) cpuTimeBudget = 0.005, -- allowed time per tick in seconds (rough) maxMemoryMB = 1024, -- approximate threshold for server process (set safely) remoteRateLimit = -- per-player remote limits per second burst = 20, sustained = 5, , maxConnections = 5000, -- total connection limit before alert maxParts = 50000, -- parts threshold autoRestartCooldown = 10, -- seconds between auto restarts suspectKickThreshold = 100,-- suspicious remote calls before kick













