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: In standard modes, software often uses "interpolation" to guess where an object should be. ViewerFrame forces the software to calculate the exact physics or keyframe data for every single slice of time, leading to much smoother trajectories.
To give you the most relevant advice, I’d love to know more about your project: Are you working in a specific software (like After Effects, Figma, or a game engine)? Is this for 2D UI design 3D character animation Are you trying to fix a specific motion issue (like jerky movement or lag)? I can provide a step-by-step guide for the exact tools you are using! viewerframe mode motion work